Key Terms

Alphabet, word/string, language, , , , decision problem, countably infinite, uncountably infinite, graph, non-determinism

Automata design exercises

words of length at least 3, even binary numbers

Skills to develop

learn to design automata for a given language, write a proof that an automaton is correct (by induction on the length of the input word)

References

Sipser Section 1.1

Practice Problems

Ignore the words Deterministic / DFA in the following problems.

Sipser: Exercise 1.1 (Page 83)
Kozen: Homework 1 Problem 1 (a,b,c,d) (Page 301)