Definition 1.

An isometry of is a distance preserving map from to itself, a map such that, for all and in ,

Artin composes isometries from the right.

Lemma 2.

Let and be points in . If the three dot products , , and are equal, then .

Theorem 3.

The following conditions on a map are equivalent:

  1. is an isometry that fixes the origin:
  2. preserves dot products: for all and ,
  3. is an orthogonal linear operator.

Corollary

Every isometry of is the composition of an orthogonal linear operator and a translation.

More precisely, if is an isometry and if , then where is a translation and is an orthogonal linear operator. This expression for is unique.

Corollary

The set of all isometries of forms a group that we denote by , with the composition of functions as its law of composition

There is an important map , defined by dropping the translation part of an isometry .

Theorem 4(Proposition).

The map is a surjective homomorphism. Its kernel is the set of translations, which is a normal subgroup of .

Change of coordinates

Let denote an -dimensional space. To analyze the effect of such a change, we begin with an isometry , a point of , and its image , without reference to coordinates. Now, suppose we introduce a coordinate system of . The space becomes identified with , and the points and have coordinates and . The isometry will have a formula in terms of the coordinates; call it : . We want to determine what happens to the coordinate vectors and to the formula when we change coordinates by an isometry.

Say we change our coordinates by some isometry of , such that , where would be the new basis. Substituting for and in the old formula, we get

so .

Isometries of the plane

Theorem 5.

Every isometry of the plane has one of the following forms:

(a) Orientation preserving symmetries:

  1. Translation: A map that sends .
  2. Rotation: rotation of the plane through a nonzero angle about some point.

(b) orientation-reversing isometries:
3. Reflection: a bilateral symmetry about a line
4. glide reflection: a reflection about a line , followed by translation by a nonzero vector parallel to .